Anastasia Neustroeva
Sofoxic
3D Character Artist
I am a 3D character artist for games, working across stylized, anime and realistic characters. I cover the full 3D workflow after concept handoff — sculpting, retopology, UVs, baking, texturing and final refinement — and I care most about faces, silhouettes, form flow and anatomy.

About
My portfolio spans stylized and anime characters as well as realistic character and anatomy studies. In my studio work at ComonGames I created five production-ready stylized/anime characters for Unreal, owning all 3D stages after concept handoff: high-poly sculpting, retopology, UVs, baking and texturing — within real-time constraints of up to 50k polygons, 4K textures and 1–2 UV sets.
I also refined the main character’s anatomy, proportions, hair visuals, silhouette and form flow, and reworked outsourced assets to keep the style consistent and production-ready. Some of my recent studio work is still under NDA — trusted visitors can unlock it on the Work page.
I trained through the full game-character pipeline on the real-time project “Paladin” (3D Monsters School) and an écorché plastic-anatomy course (Sculpt Art). My toolkit: ZBrush, Maya, Substance Painter, RizomUV, Unreal Engine, Marmoset Toolbag and Photoshop.
I am based in Belgrade, Serbia, open to remote roles and relocation with employer support. Languages: Russian (native), English (B2), Serbian (B1).